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An Integrated Curriculum: Teaching Ideas, Vocabulary Builders, and Other Educational Activities
Here are many educational activities that can be used in an integrated curriculum with A Key Keepers Mystery: The Game Begins by Liz Shore. Below
are ideas for Vocabulary, Language
Arts, Social Studies, Math, and Science. You can return by clicking on the “go back” button on your browser. Please note: In order for the documents and handouts to print properly, you will need to print them as web pages (web-to-page). Many need to be printed in landscape. If you have difficulty getting them to suitably print, please email the author at shore@keykeepersmystery.com . Documents can be emailed to you if you have difficulty printing them directly from the website. In the near future, these documents will be PDF files that can easily be printed.
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Language
Arts activities:
There
are many vocabulary
activities on this website, including chapter previews, posters,
crossword puzzles, and vocabulary quizzes. Review
narrative
elements: Characters,
Setting, Plot (problem/solution) Look
for synonyms
for “said” especially in chapters 1-3. There
are many opportunities to discuss figurative
language. See a poster
of examples from the story, especially from chapters 1-5 & 9.
This should be printed in landscape view.
Categorize examples as simile, metaphor, personification.
Explain that authors use figurative language to help readers
picture what is happening and to help them better understand the story.
You might also introduce hyperbole (exaggeration) in phrases like
“You almost made me jump through the ceiling.” (chapter 2) Look
for vivid
verbs in chapters 1-3. Practice
analogies. Study
prefixes
and suffixes
in the context of words from the story.
Write
a poem:
Students can write their own poems entitled “The
Greatest Treasure.” Have
each student start a “word
jar” in which they place a favorite new vocabulary word from each chapter. Ask
students to make a list of homophones
as they read, such as stake and threw.
Chapter 3 contains “their, there, they’re.” Review
the rules
for lay and lie (present and past).
Students should look for variations on these words as they read.
Especially look for this in chapters 2 and 4. Review
the rules
for its and it’s. Examples
of this can be found in chapter 12. Discuss
alliteration
in the passage “freaky . . . feline” and “silly, slinky, sneaky
sloth” in chapter 2. An
example of paraphrasing can be found in chapter 5 when Emma coins the
phrase, “a book in a nook.” Discuss
the mystery
genre. Have
students visualize as they read. Some
suggested passages include the spiral staircase in chapters 2 & 4; Mr.
Fields, the lawyer in chapter 3; Emma’s gift from Uncle Jack in chapter
4; the apparition in chapter 4; the library in chapters 2 & 5. Play the Smugglers game. This is played like "Clue." Students can draw the rooms for the game board based on descriptions in the story. Students
can dramatize
Maddie’s movements when she introduces Michael in chapter 2 and when she
imitates the queen conch coming out of its shell in chapter 15. Encourage
students to start writing in a journal
like the children in the book do. See ideas for how to use the cyberhunt / web quest in class. This educational activity meets a variety of curriculum standards for many grade levels and across many subject areas. Teach
students how to gather research, complete an outline, and write a short
report on the plants and animals of the A
mnemonic
technique can be found in chapter 5 when Emma tries to memorize a
short list of words: cat, map,
moon, book.
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Social
Studies activities: Map
skills—Have
students identify locations mentioned in the story:
Westchester County (NY), Manhattan, Atlanta, Washington, D.C.,
Chicago, England, the Bermuda Triangle, St. Augustine, the Everglades, Key
Largo, Key West, Canada, Alaska, California, Florida, Tennessee, South
Dakota. Locating
Everglades National Park The South Florida National Parks Activity Guide--a resource guide of the National Park Service includes activities on native people and natural history of the Everglades. Map
keys—As
Emma wonders about the “keys” that Uncle Jack mentions in his final
whisper, take this opportunity to build prior knowledge about different
types of keys. Map
Skills—Figure out which states are missing from the map
in chapter 5. You may want
to print
some maps to help your students. Students
can then play the game on the Games
and Puzzles page. Brochures—Students
can make brochures
of places that Maddie, Michael, and Emma visited.
(View some online
brochures.) The Cyberhunt
/ Web Quest links will provide a lot of information to help with this, as
well as the Behind
the Scenes page. Diagram—Have
students sketch a diagram of the inside of Uncle Jack’s house.
Chapters 2 & 4 will help with this.
Then check the Greystone
Manor page to see if they’re close. Jeopardy—Play
the educational Jeopardy games found on the Games and Puzzles Page. Family
trees—Have
students trace the family
trees of the three children. Then
they can make generational trees of their own families. See more activities.
Itineraries—Students
can create itineraries of the children’s schedules as they travel to new
places.
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Math
& Science activities: Plants
& Animals—Match
them to the correct habitat. See
the Games
& Puzzles page. Aquifer—Demonstrate
how the aquifer soaks up water like a sponge.
For more information on the aquifer, see chapter 12. Measurement—Measure
the wingspan of the wood stork, and compare its weight to something else
that weighs 4-7 pounds. You
can repeat this with the alligator and crocodile, as well as many other
animals and plants in chapters 12 – 14.
Percentages
are mentioned in Ch. 14. Make
a mural—Have
students re-create the The
South Florida National Parks Activity Guide--an
excellent resource that includes many activities on water, environment,
plants, & wildlife.
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